My personal blog of random works in progress of doodles and environmental game art. I'll be posting sketches, UE4 stuff, shaders, lines of code and possibly even flying Pugs.
Lighting / Mood exploration
Get link
Facebook
Twitter
Pinterest
Email
Other Apps
A little clown color looking but experimenting with some different looks
Finally been playing around with Modo and getting some decent results! Here is what I think will revolutionize how we build normal maps for games FYI: This IS baked into a normal map for the final result Basically removes the need to have a typical Sub D mesh for clean beveling. You can essentially have the worst geo ever (booleans and ngons) and still get smooth results.
I always find this part the most fun of the project, its super quick to block things out in engine and get a sense of the scale. This stuff is super important to nail down. It only takes about an hour to get a nice blockout like this.
Comments
Post a Comment