Posts

Showing posts from July, 2017

BG work

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Mood / Lighting

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Finally getting closer to the mood I originally intended, which was a Deadspace inspired scene. Did a lot of lighting, using all realtime lights trying to achieve a more cinematic look. Almost there!

Back from Substance Days

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Back from Substance Days!

Crates

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More tweaks

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Added some proper broken parts, not looking as destroyed as I'd like

Lighting / Mood exploration

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A little clown color looking but experimenting with some different looks

Textures

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Color blocking

Baked

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Baked everything down to lighten up the scene

Final Blockin

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Final blockin for the scene so far I think, time to go over and create proper assets!

Blocking out in UE4

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 Blockout in UE4

Corridor Modeling

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