Posts

Showing posts from November, 2017

Recomposing

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pug sketch

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Shots up!

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All the shots together, still all placeholder assets Quick test with a darker pug

temple!

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Tried a ton of variations today sigh, this looks to be heading in the right direction

temple ideation

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Added some cloud particles and trying to concept the temple

Working on shot 3

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Need to redesign the temple next

Shader work

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Testing out different looks

Cel shading!

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Testing out the cel shader!

Shot 3 tests

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Shot 1

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Done for now! still all placeholder assets, moving to shot 3

Comp

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Working

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getting the first shot together

Dissection

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Rough shot dissection, ideas on using lines to draw the eye to focal points will be using as a guide when decorating

Establishing cams

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Re block in UE4

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More shots

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Photo bashing of the shots

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Shot list and megascan test

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