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Showing posts from September, 2014

Featured on Allegorithmic!

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My most recent scene is now part of the showcase gallery on the Allegorithmic website! Feels great to be alongside other excellent works of art. From their Facebook page From the official website

Nearing the end!

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Quickly put in a backdrop, rusted up the plane, and new rubble! 

Shot setup

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Trying some different color lookups, going for something similar to The Last of Us

Crunching away

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Been crunching away on this scene to getr done,  a quick lighting concept

Relit

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Cleaning up the scene of unused point lights and simplifying a bit also pushed the brightness of tiling textures

Recomped

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Added some color to the plane, started to pile up more assets.  Going to have to create some more rubble pieces. At this point all the texture values are much too dark, really hard to get some good lighting in there. As you can see at exposure 0 we're getting some good colors, but the tiles and plaster need to get ramped up overall. Going to convert to raw SBSAR files soon to hopefully speed the tweaking process.

Nuts n bolts

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