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Showing posts from December, 2022

WIP - Blender Scene

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 Early blockout of another environment 

Blender - Train tunnel

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 Added some puddles, did a full render and post work in photoshop

WIP - Train Render

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Playing around with more vegetation - blender  

WIP - UE5 - Balmoral hotel

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  Some modular experiments

WIP - UE5 - Storage Unit

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  Some stuff in UE5 that will prob never get done..

WIP - Train tunnel

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Trying out some different layouts  

Basic scattering stuff inside of blender using geo nodes

Learning some basic scattering stuff using geometry nodes to quickly build out natural scenes. Alot of this stuff is based off a course from Udemy.  

Blender Scene

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