Posts

Showing posts from December, 2017

Lined up

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Just for comparisons before xmas!

spent waaaaay too long to get this right

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Went through several different versions, didnt like any of them and this finally looks the way I imagined it.  Also picked up Ultra sky for ue4 helps a ton!

final scene stuff

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Lighting

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New angle

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done for now! moving on to next scene

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Texturing rocks

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Sharpen filters

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Added a sharpen post material and curves correction in PS
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Zbrush sculpting props, some texturing and oil painty filter

Kuwahara post

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testing oil paint filters

overpaint and shot lockdown

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repost

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Re shooting again

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