My personal blog of random works in progress of doodles and environmental game art. I'll be posting sketches, UE4 stuff, shaders, lines of code and possibly even flying Pugs.
Roofblockin
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So I baked out a roof tile and slapped them on some planes to see if that can salvage the scene. It didnt really do much...
Finally been playing around with Modo and getting some decent results! Here is what I think will revolutionize how we build normal maps for games FYI: This IS baked into a normal map for the final result Basically removes the need to have a typical Sub D mesh for clean beveling. You can essentially have the worst geo ever (booleans and ngons) and still get smooth results.
Was pretty close to shutting down this project, but when you decide to grind through the "ugly" phase of a project it usually turns out half decent. This is around 15 hours about a third of the way through what i would expect a small scene like this would take.
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