Rounded edge shader workflow
Finally been playing around with Modo and getting some decent results!
Here is what I think will revolutionize how we build normal maps for games
FYI: This IS baked into a normal map for the final result
Here is what I think will revolutionize how we build normal maps for games
FYI: This IS baked into a normal map for the final result
Basically removes the need to have a typical Sub D mesh for clean beveling. You can essentially have the worst geo ever (booleans and ngons) and still get smooth results.
can this effect be baked to a normal map?
ReplyDeleteyou bet, you are looking at the normal mapped version!
ReplyDelete