My personal blog of random works in progress of doodles and environmental game art. I'll be posting sketches, UE4 stuff, shaders, lines of code and possibly even flying Pugs.
Modeling main POI
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Working on the initial building kit. This took alot longer than I imagined for some reason. Maybe just not used to doing buildings. I felt like I was too careful with this stuff and being too restricted with modular parts.
Finally been playing around with Modo and getting some decent results! Here is what I think will revolutionize how we build normal maps for games FYI: This IS baked into a normal map for the final result Basically removes the need to have a typical Sub D mesh for clean beveling. You can essentially have the worst geo ever (booleans and ngons) and still get smooth results.
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