Rounded edge shader workflow
Finally been playing around with Modo and getting some decent results! Here is what I think will revolutionize how we build normal maps for games FYI: This IS baked into a normal map for the final result Basically removes the need to have a typical Sub D mesh for clean beveling. You can essentially have the worst geo ever (booleans and ngons) and still get smooth results.
Hi, Viktor!
ReplyDeleteMy name is Dmitry, i'm from Russia. I saw your portfolio and i like it.
I'm with my friend working on mobile space adventure game. We looking for freelance artist, who can paint textures and improve some models in our game.
Here some details about our game: http://blupm.com/zerospace.php
Please let me know if you interested to work with us and we can talk about details.