More Debris
Test run of the pile in UE4 with DX11 Tesselation, going to add individual wood pieces, rebar and rubble to layer it up more though the DX11 stuff is working well
The maps used for the material and preview in UE4, maps are albedo (with baked AO), normal, AO, height
The maps used for the material and preview in UE4, maps are albedo (with baked AO), normal, AO, height
Here it is in Maya, looks like a pile of ....
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