Posts

Some work in progress shots of a chevy model

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Rounded edge shader workflow

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Finally been playing around with Modo and getting some decent results! Here is what I think will revolutionize how we build normal maps for games FYI: This IS baked into a normal map for the final result Basically removes the need to have a typical Sub D mesh for clean beveling.  You can essentially have the worst geo ever (booleans and ngons) and still get smooth results.

Digital Tutors videos are up!

Finally its up! http://www.digitaltutors.com/tutorial/2290-Texturing-Sci-Fi-Game-Assets-In-Substance-Designer Getting a ton of hits, totally nervous..

Digital Tutors Videos Done!

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Just submitted the videos today, here is the render of the assets we put together.

Upcoming Digital Tutors course!

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Been busy working on this upcoming Digital Tutors course entitled "Texturing Multiple Sci-Fi Assets Using Substance Designer." Here's a sneak peak

Drawing normals

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Creating a workflow in Substance Designer to mimic NDO, drawing of normals

Award!

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